Skip to content
View in the app

A better way to browse. Learn more.

Web Designer Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Need to finish this

Featured Replies

Promised my self to finish this Blender model and upload it to turbosquid.com this week I started the model over two years ago and haven't done any work on it in over a year. But now I'm gonna complete it or die trying.

Almost ready with the modeling now. I just need to UV-unwrap add textures and a rig.

Comments are welcome.

 

post-54241-0-32207700-1369862265_thumb.png

post-54241-0-70517800-1369862333_thumb.png

Not bad dude!

 

Pretty awesome :D

 

I wish I could do that :p What programme do you use?

 

Keep the good work up :)

  • 2 weeks later...

Great to see a 3D job here ! I can confirm what Nillervision stated, blender is great and really valuable. I was used to work under 3DSMAX and now I only work with Blender, It's more than a 3D application, you can achieve plenty of awesome art using it and there is a big bonus -> Its totally free !

 

I can understand at first you are afraid when you open Blender with its buttons & UI, but if you have a good tutorial to follow to learn the basis, it comes really quick !

 

Plus, there is the fact you can use it as a tool for your webdesign, as exemple, I use it to design mascot, It's really helpful ! :-)

 

@Nillervision : Your model and its topology look clean, could be awesome if you could add some more modeling details, It'll stand out your ship, at the same time it depends on the purpose of this one :)

 

Keep it up

Edited by Azuk

  • Author

@Nillervision : Your model and its topology look clean, could be awesome if you could add some more modeling details, It'll stand out your ship, at the same time it depends on the purpose of this one :)

Thanks for your interest. Here's a few details:

The model consist of 7410 verts and 7128 faces (without subsurf modifiers). I've managed to keep all faces as quads. I actually did make my deadline but I'm not happy with the UV-layout as it causes to much distortion on the textures so I will give the texturing another go. I will post some renders as soon as the textures are done.

Edited by Nillervision

Good luck, obviously UVS aren't the funniest part of the job, but well, It worth the pain at the end when you have all your layouts ready to be textured under photoshop/gimp, It's just a pleasure !!! It's a bit similar when we have to rig a character or anything else, that's something I really dislike, however when you have a nice rig, that's as well a pleasure to animate, a part from the fact I'm really bull**** when it comes to rigging lol ! So I rarely animate :huh:

Did you work to a scale Niller?

 

I've heard it's very hard to work to a scale in Blender. Looks fantastic.

 

Why would it be difficult ? As any other 3D application you can setup the unit scale. Once you have chosen one unit, It's up to you to keep things scaled correctly or not ...

  • Author

Did you work to a scale Niller?

 

I've heard it's very hard to work to a scale in Blender. Looks fantastic.

Thanks. I simply imported a blueprint of a galeon (top-,side-,front-, & back-view) I found in google, imported it as a background image and lined the verts up to the blueprint as close as posible in orthographic wiev. The scale is not acurate but its easy to fix. As Azuk pointed out: it's not harder to get the correct scale in Blender than in other applications, but earlier versions of Blender only had a measure called "blender units". I guess thats why you have heard that its hard to do acurate scales in Blender. However newer version features metric units as well as blender units.

Edited by Nillervision

Why would it be difficult ? As any other 3D application you can setup the unit scale. Once you have chosen one unit, It's up to you to keep things scaled correctly or not ...

 

Thanks, I have never used Blender. I tried it for five minutes and it seemed a headache. I'm only at basic level with Sketchup and was considering learning Blender, but was advised to leave it alone.

 

The reason being I use it for architectural purposes, and was advised to stick with Sketchup as Blender was more for graphics and drawing to scale was apparently awkward in Blender.

Thanks, I have never used Blender. I tried it for five minutes and it seemed a headache. I'm only at basic level with Sketchup and was considering learning Blender, but was advised to leave it alone.

 

The reason being I use it for architectural purposes, and was advised to stick with Sketchup as Blender was more for graphics and drawing to scale was apparently awkward in Blender.

 

I see, but honestly you can use as well Blender for architectural purposes, just google it, and you'll see plenty of awesome renders ! About having headache to learn it at first, I understand you, It looks a bit frightening at first because there are plenty of buttons on the screen.

 

But keep in mind that you don't need to know everything to start doing projects. And I honestly don't know everything yet.

I highly suggest you to start learning with videos from cgcookie as exemple.

 

At first, you should learn the basis as the interface, then how to model with basics tools (poly modeling). Then how to texture, using materials, unwrapping objects...

 

Go step by step, and you'll be able to learn that application as anyone. Just one thing however... You'll need some free time as 3D is really time consuming...

  • 2 months later...
  • 7 months later...

Simply adorable man. No word to say.

You make me crazy and teach me so that I can make the quite similar for me.

  • Author

Thanks Arianna ( I think - Wouldn't want to cause to much craziness :pp )

If you are interested in learning how to create something like this here's a list of resources.

  1. Blender - The 3D application that I use. It is such a fantastic piece of software and absolutely free. Blender is more than a 3D modeling application. It even has a game engine and a video editor with camera-tracking and masking effects much like Adobe After Effects. It will take you some time to learn to master Blender but I promise you will have fun all the way.
  2. Blend Swap - Free models, materials textures etc.
  3. Turbosquid -Thousands of 3D models (some free)
  4. Neal Hirsigs tutorials - Beginner tutorials
  5. Blender Cookie - Tutorials and resources

Edited by Nillervision

  • 1 year later...
  • Author

Done! (sort of)

post-54241-0-85602800-1432909206_thumb.png

 

Animation here:

 

Thanks for all the comments :)

The model will soon be available for purchase

Edited by Nillervision

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.