Widget Scrolling ActionScript question
#1
Posted 24 June 2008 - 09:01 PM
I am trying to build a widget, and was looking for urgent ActionScript help. here's a rough look of it - http://www.askyourla...opment-flash-v1.
Now, I want the widget to appear static on loading and once an user mouseovers it the questions start to slowly scroll upward and let the user center their mouse to maneuver the scroll, up and down after that. Somethin that you can see a sample of a similar gallery on this page: http://tutorialoutpost.com/view/10510/crea...-image-gallery/ . Here the photos move horizontally. I want my elements to move vertically in the same way.
I used this ActionScript on my movie:
onClipEvent (load) {
onepiecelength=_length/2; //figure out the length of one piece
originaly=_y; // find out where the original value of the piece was
acceleration = 10; //Note: The lower acceleration value the faster the scroll will be.
}
onClipEvent (enterFrame) {
difference=_root.center._y-_root._ymouse;
_y+=difference*.20;
if ( (_y >= (originaly+onepiecelength)) || (_y <= (originaly-onepiecelength)) ) {
_y=originaly;
}
}
Am I missing something out here? for some reason, i am not able to attach the .fla file here. it doesn't let me.
Thanks for your help in advance.
Ari
#2
Posted 25 June 2008 - 02:26 PM
Ari, on Jun 24 2008, 17:01, said:
I am trying to build a widget, and was looking for urgent ActionScript help. here's a rough look of it - http://www.askyourla...opment-flash-v1.
Now, I want the widget to appear static on loading and once an user mouseovers it the questions start to slowly scroll upward and let the user center their mouse to maneuver the scroll, up and down after that. Somethin that you can see a sample of a similar gallery on this page: http://tutorialoutpost.com/view/10510/crea...-image-gallery/ . Here the photos move horizontally. I want my elements to move vertically in the same way.
I used this ActionScript on my movie:
onClipEvent (load) {
onepiecelength=_length/2; //figure out the length of one piece
originaly=_y; // find out where the original value of the piece was
acceleration = 10; //Note: The lower acceleration value the faster the scroll will be.
}
onClipEvent (enterFrame) {
difference=_root.center._y-_root._ymouse;
_y+=difference*.20;
if ( (_y >= (originaly+onepiecelength)) || (_y <= (originaly-onepiecelength)) ) {
_y=originaly;
}
}
Am I missing something out here? for some reason, i am not able to attach the .fla file here. it doesn't let me.
Thanks for your help in advance.
Ari
#3
Posted 25 June 2008 - 02:29 PM
Thanks,
Ari
#4
Posted 25 June 2008 - 03:26 PM
Are you just looking for a vertical version of the tutorialoutpost.com tutorial? Is your scrolling content of a fixed length or are you loading in content dynamically? Which part of it isnt working, as its hard to tell from the snippet of code youv'e included.
Rob
#5
Posted 25 June 2008 - 05:10 PM
Thanks for replying. Yes, am looking for a vertical version of the tutorial. In the tutorial, the math function used is -
container.onEnterFrame = function() {
this._x += Math.cos((-_root._xmouse/Stage.width)*Math.PI)*15;
if (this._x>0) {
this._x = 0;
}
if (-this._x>(this._width-Stage.width)) {
this._x = -(this._width-Stage.width);
}
};
I wanted to know what math function to use to get the screen to scroll vertically. Or, if you had a better idea... Also, is there a way i can show you my flash file? It doesn't upload here.
Thanks a ton,
Ari
Roberto, on Jun 25 2008, 11:26, said:
Are you just looking for a vertical version of the tutorialoutpost.com tutorial? Is your scrolling content of a fixed length or are you loading in content dynamically? Which part of it isnt working, as its hard to tell from the snippet of code youv'e included.
Rob
#6
Posted 25 June 2008 - 05:17 PM
Ari
#7
Posted 25 June 2008 - 05:51 PM
Ari, on Jun 25 2008, 18:10, said:
Thanks for replying. Yes, am looking for a vertical version of the tutorial. In the tutorial, the math function used is -
container.onEnterFrame = function() {
this._x += Math.cos((-_root._xmouse/Stage.width)*Math.PI)*15;
if (this._x>0) {
this._x = 0;
}
if (-this._x>(this._width-Stage.width)) {
this._x = -(this._width-Stage.width);
}
};
I wanted to know what math function to use to get the screen to scroll vertically. Or, if you had a better idea... Also, is there a way i can show you my flash file? It doesn't upload here.
Thanks a ton,
Ari
Hello
You can add a flash file by zipping the folder its in, then adding it as an attachment.
Just had a quick look at your function - you could try :
container.onEnterFrame = function() {
this._y += Math.cos((-_root._ymouse/Stage.height)*Math.PI)*15;
if (this._y>0) {
this._y = 0;
}
if (-this._y>(this._height-Stage.height)) {
this._y = -(this._height-Stage.height);
}
};
I will just go and have a look at the tutorial, why you try that.
Rob
#8
Posted 25 June 2008 - 06:05 PM
Heres the tutorial source changed to vertical.
Rob
Attached File(s)
-
Vertical.zip (958.73K)
Number of downloads: 2
#9
Posted 26 June 2008 - 01:56 PM
Are you the moderator here too?
Attached File(s)
-
Vertical.zip (57.3K)
Number of downloads: 1
#10
Posted 26 June 2008 - 06:04 PM
Your movie is not scrolling because your content is the same size as the stage. The content will only scroll if the content is longer than the stage. If you change the height of the stage to something like 220 and test the movie, it should scroll fine - or add more content to the container.
Dizi and ErisDs are the forum mods.
Rob
#12
Posted 26 June 2008 - 06:51 PM
My next challenge is -
1) The tweens look nice, but we do not need them - meaning, no alpha fading to individual elements. I can simply remove the tween elements from the movie i guess and it should work.
2) How can i make the scroll disappear under the logo banner on top and the "Get the Widget" box below. Do I play with layers?
3) I have two similar movies made - movie1 and movie2. I plan to have two toggle buttons under the logo banner on top (the movie will be disappearing under them), and plan to animate the screens accordingly. Button1 displays movie1 and button2 loads movie2.
My question is, can this be all incorporated in the ActionScript code in scene 1, layer 1, first frame?
Thanks a ton,
Ari
#13
Posted 26 June 2008 - 07:56 PM
On the timeline click on the layer 1, then click on insert new layer. You should now have a new layer between layer 1 and layer 2. On this layer, using the rectangle tool (use any color) drag out a rectangle form the top left corner under the top logo and drag it down to the bottom right corner above the get widget box. Right click this rectangle and convert it to symbol. Make sure the black registration dot is in the top left + Movieclip is selected. Double click this new movie to enter its editing mode - select the rectangle - in the properties panel click on the bucket tool/fill color and drag the alpha down to zero. Click on Scene 1 and select the movieclip - in the properties panel, give it the instance name container. In the actions panel for layer1/frame1 remove the following (try commenting the lines out first (// or /* */) to see what happens):
on line 4 - this.createEmptyMovieClip("container",this.getNextHighestDepth());
on line 13 - myThumb_mc._alpha = 50;
lose these two functions -
myThumb_mc.onRollOver = function() {
this._alpha = 100;
};
myThumb_mc.onRollOut = function() {
this._alpha = 50;
};
on line 22 - this._alpha=50;
If you dont require any clicking action on the thumbnails, you could lose the whole of the myThumb_mc.onRelease = function() {.
Not sure what you mean in question 3, will need some more details.
Rob
#15
Posted 27 June 2008 - 07:08 AM
Ignore my last response - I shouldn't code while watching football. The attachment has a better way to do it. It might not look exactly right when you test it with in the flash IDE, but will work perfectly when published - check out the html file in the attachment - its a shorter version because I didn't have extra content to add. The new code will add the getWidget box at the bottom of the stage, no matter what height your movie is.
To get the content to go under the top logo and bottom getWidget box:
1. Right click the top logo on the stage and convert it to symbol. In the convert to symbol window - give it the name Logo, make sure Movie Clip + the top left registration dot are selected - click on Advanced - Click on Export for ActionScript - make sure Export in First Frame is also selected - Click on ok. You will now be able to attach this movieclip with actionscript, so click on this movieclip on the stage and delete it.
2. Do a drag select on the get Widget textbox and the black rectangle under it. If you also select the black line of the rectangle thats frames the stage - shift click the black line to deselect it - you only want to select the black rectangle behind the textbox + the textbox. Convert it the same way as the Logo movieClip, but give it the name GetWidget - making sure that Export for ActionScript + Export in the first frame are selected. Delete it from the stage.
3. The action script is changed to :
stop();
this.createEmptyMovieClip("container", this.getNextHighestDepth());
this.attachMovie("Logo" , "logo_mc", this.getNextHighestDepth());
this.attachMovie("GetWidget", "get_mc", this.getNextHighestDepth());
var logoHeight:Number = logo_mc._height;
var widgetHeight:Number = get_mc._height;
get_mc._y = Stage.height - widgetHeight;
container._y = logoHeight;
var imagesNumber:Number = 6;
for (i=1; i<=imagesNumber; i++) {
container.attachMovie("thumb"+i,"thumb"+i+"_mc",i);
myThumb_mc = container["thumb"+i+"_mc"];
myThumb_mc._y = (i-1)*myThumb_mc._height;
myThumb_mc._x = (Stage.width-myThumb_mc._width)/2;
}
container.onEnterFrame = function() {
this._y += Math.cos((-_root._ymouse/Stage.height)*Math.PI)*15;
if (this._y> logoHeight) {
this._y = logoHeight;
}
if (this._y + this._height <(Stage.height - widgetHeight)) {
this._y = (Stage.height - widgetHeight) - this._height;
}
};Rob
Attached File(s)
-
Vertical.zip (97.43K)
Number of downloads: 1
#16
Posted 27 June 2008 - 07:21 AM
If you replace the actionscript in the last attachment with this :
stop();
this.createEmptyMovieClip("container",1);
this.attachMovie("Logo" , "logo_mc", this.getNextHighestDepth());
this.attachMovie("GetWidget", "get_mc", this.getNextHighestDepth());
var logoHeight:Number = logo_mc._height;
var widgetHeight:Number = get_mc._height;
get_mc._y = Stage.height - widgetHeight;
container._y = logoHeight;
var imagesNumber:Number = 6;
for (i=1; i<=imagesNumber; i++) {
container.attachMovie("thumb"+i,"thumb"+i+"_mc",i);
myThumb_mc = container["thumb"+i+"_mc"];
myThumb_mc._y = (i-1)*myThumb_mc._height;
myThumb_mc._x = (Stage.width-myThumb_mc._width)/2;
}
container.onRollOver = function() {
this.onEnterFrame = moveIt;
};
container.onRollOut = function() {
delete this.onEnterFrame;
};
function moveIt():Void {
this._y += Math.cos((-_root._ymouse/Stage.height)*Math.PI)*15;
if (this._y> logoHeight) {
this._y = logoHeight;
}
if (this._y + this._height <(Stage.height - widgetHeight)) {
this._y = (Stage.height - widgetHeight) - this._height;
}
}The content will only scroll when the mouse is over the movie.
Rob
Edit: On my browser the codebox is missing out the bottom bit of the action script - The movieIt function should be -
function moveIt():Void {
this._y += Math.cos((-_root._ymouse/Stage.height)*Math.PI)*15;
if (this._y> logoHeight) {
this._y = logoHeight;
}
if (this._y + this._height <(Stage.height - widgetHeight)) {
this._y = (Stage.height - widgetHeight) - this._height;
}
}
#17
Posted 07 July 2008 - 09:24 PM
Thanks a ton helping me out last time and here I come back again with more questions. Here are two images of the widget that i want to get to. Disregard the diagrammatic representation of rollovers below. Just the vertical strip jpgs on top.
http://askyourlawmak...swers-widget-v3 - (URL1)
http://askyourlawmak...tions-widget-v3 - (URL2)
These are two different views of the same widget that i want to be populated through the toggle buttons ( 'Questions', 'Answers') on the top. 'Questions' displays URL1, 'Answers' displays URL2. I also have the two flash files (questions-widget and answers-widget) zipped with this post.
Roberto the good Samaritan tried to help me out. But I'm stuck again and these are my challenges:
1) How can I make the toggle buttons to work or, populate the screen since my actionscript begins in Scene 1, frame 1. Will it have to be placed as a movie in Scene 1, Frame 1 and ActionScripted?
2) As you see in my attached .fla file, I'm having trouble placing the four elements (logo, banner buttons, toggle keys, category search and the bottom banner) as per the design. How can i input my elements - banner, top buttons panel, toggle buttons on top of the widget, and search categories and the bottom ad at the bottom. the movie scrolls under these elements.
3) I want the scrolling to stop when the user clicks anywhere on the screen and restart on second click.
Thanks for hearing me out guys.
Attached File(s)
-
Forum_flas.zip (401.68K)
Number of downloads: 1
#18
Posted 09 July 2008 - 09:03 AM
I think your best bet is to populate your widget via xml - having a questions.xml + answers.xml. This will make it easier to keep things updated + easier to display questions/answers when the user clicks the toggle buttons.
Whats the target dimensions of the widget?
Do you have the images for the rollover buttons/toggle tick/? You can PM me the link if you dont want to post them.
What do you want to happen when each rollover button is clicked? What are they linking to?
Are the thumbnails clickable? What do they link to?
How are you going to implement the search box? If your not using a database, you could add the appropriate lawmakers name to each item in the xml + and in the actionscript associate that name with its image, then display images by that name when that name is searched.
Any idea about preloader design? As your widget content grows - so will the loading time. Need to let joe public know, that something is happening.
Rob
#19
Posted 09 July 2008 - 07:00 PM
Where are you based my dear friend? I am in Washington, D.C., right at the heart of it.
Your questions are extremely relevant that I have been trying tackle. The answer to your questions -
1) The widget runs on a database. Right now, it is static and bland and runs on a database and looks like this - http://www.askyourlawmaker.org/widget. I am trying to assimilate this into one widget. You have seen my new design and I think you understand the design side of it.
2) The priority right now and our immediate challenge is only on the design front and I wanted functional toggle buttons for a demo to show our Web developer/database manager the movie clips (questions or answers).. that's all. I am trying to build a dummy widget, to help show the concept.
3) Do we really have to use XML? If we do, i am presuming we would have to create two XML files that get fed from the database. Or can't we use layers in the flash document? I understand that importing ActionScript for everything in Scene 1 and first frame is going to get cumbersome.
4) Each link on the widget opens up the Website in a separate window. The rollover buttons open up in the following way:
- You Ask/Ask a question opens up this page: http://www.askyourla...rg/#questions-6
- You Vote/Tell Your Friends leads to: http://www.askyourla.../about#you-vote
- We Get answers to : http://askyourlawmak.../answers/latest
Right now (http://www.askyourlawmaker.org/widget) we do have a sort of rollover, but in my version the text changes too.
5) Each tumbnail takes the reader, again, to the website. if it is a question, it goes to the question in highlighter, similarly for answers. (fed through database). Right now, in the dummy I wanted it to show up a random question page or a random answer page. We'll have the option for the reader to click on the vote button and the votes add up, just the way it works at the moment (http://www.askyourlawmaker.org/widget).
6) The search categories work like this - users put in a search word and it opens up the website and brings up the search results (For example, entering bush brings up this page - http://www.askyourla...node#keys=bush). right now, for the dummy i just need a placeholder
7) So now you know of my immediate challenges. I do foresee a very simple preloader sitting in the main movie frame under the logo and toggle buttons.
Thanks a ton for helping me out here. I do owe you one.
Best,
Ari
#20
Posted 10 July 2008 - 06:03 PM
Im from the land of Bowler hats and brollies, but I possess neither. The attachment has the images positioned and the toggle working. The toggle is using some quick temp graphics - It will be a 2 min job to replace them with the proper graphics/font. I've just loaded the images from the library - long term it would be best to use php to generate the xml from the database - it would save a lot of work. The q/a thumbnail images are now clickable - they just trace a string when clicked in the Flash IDE - I wasn't sure what page to link them to. You can link to a url from within the myThumb_mc.onRelease = function() by adding:
getURL("http://www.adobe.com", "_blank");
You can now use thumbnails of different lengths. The rollover buttons are still just a placeholder, as is the search box.
The scrolling has been smoothed out. The scrolling should stop when the mouse exits the swf - theres an explanation of this in the fla - the method trys to deal with the problem that the position of _xmouse/_ymouse is retained after the mouse exits the swf. On each frame you do a hit test on a movieClip that is smaller than the stage. This works for all but the fastest of mouse movements out of the fla. If the hitTest returns true - mouse is over the swf, so move the containers.
The widget does not look exactly right when testing in the Flash IDE, but displays correctly when published to html.
Rob
Attached File(s)
-
qNa.zip (577.29K)
Number of downloads: 3
#21
Posted 13 July 2008 - 10:22 PM
You have much more than a Bowler hat or a brolly. You're a lifesaver and smashin' pal. How often do you get to cross the pond. Well, the next time you are in DC, your drinks are on the house - er, on me, i mean.
Talking about reviving our contact, I need to know certain things about this forum. I love it, it is very informational, and I have also tried to help a couple of people around here on graphics. But I couldn't figure out a number of things -
1) Do you get an email alert when someone answers your entry? I may be missing out on a checkbox here, but I had to check in this forum from time to time to see if you were around.
2) Can we share our email IDs? How can that be done without alerting the whole world?
3) You mentioned something about pm-ing... how do i do that?
4) I tried to help out a couple of guys here, and I wanted to know if they actually fared well since then. How can that be done?
5) Is there a DC lobby on this forum.. i ask this because there's a lobby every little goddamn thing in this city.
Will wait for your answers eagerly.
The widget looks exactly like what we wanted, save for the minor tweaks you mentioned. Thanks for choosing to help me out here.
Indebtedly,
Ari
#22
Posted 14 July 2008 - 09:24 AM
You can get email alerts when a topic you start/or reply to, has a response. If you click on My Controls , just under the main tool bar at the top of the page, then select Email Setting, then Select Enable 'Email Notification' by default? - choose one of the options in the drop down menu.
A Personal Message can be sent by clicking on My Controls -> Compose New Message. This is just seen by the person your sending it to.
Theres no DC lobby on this forum, but If you have opinions to share or rant about - post it in the General chat section, there are plenty of people there to agree/disagree with you.
Have a good one
Rob
#23
Posted 18 August 2008 - 04:54 PM
I am applying the ActionScript we created to a different dimension widget and am trying to figure out certain things. Let's call the widget we worked on as the strip version, and the one I am currently working on as box version.
1) In our strip version (http://www.askyourla...opment-flash-v2), I was curious how you inserted the bottom panel... especially the 'Search by category' box. I couldn't locate the graphic in the ActionScript.
2) You recommended using PHP to generate XML from the database to populate the widget with feed. That will save a lot of time for sure. But would you know how to do it? Here are our current widgets - http://www.askyourlawmaker.org/widget. The feed is coming through an RSS/XML.. that's what I figured out. this of course, will come later once the flash files are ready.
3) Please find attached the box version i am trying to replicate from our ActionScript code for the strip version. This widget will be having three toggle buttons - Popular Questions, Latest Questions and Answers. As you notice in the attachment .fla, i have not yet reached the scrollability function. I am still grappling with the script to put in the toggle buttons. How do I go about this?
4) What changes would I need to be aware of, for the three toggle buttons besides creating separate movie clips for Latest and Popular questions. Answers remain the same. I understand now that the width of the graphics will change.
Thanks a ton for brainstorming this with me.
Best,
Ari
Attached File(s)
-
download.zip (747.31K)
Number of downloads: 2
#24
Posted 18 August 2008 - 07:10 PM
I will have a good look at this in the morning, I need to go burn some calories tonight.
The bottom panel + search box images were included using linkage. If you look in the library and scroll to the right, you will see the Linkage column. The linkage identifier for the bottom image is bottom + for the search box it is q-category. You set a movieclips linkage by: In the library right click the movieclip/graphic and select Linkage from the pop up menu. In the Linkage dialogue box - give it an identifier name, which you'll use in the actionscript + make sure Export for Actionscript/Export in first frame are selected.
The images are added to the movie on lines 13 + 14 :
this.attachMovie("q-category", "qcategory_mc", this.getNextHighestDepth());
this.attachMovie("bottom", "bottom_mc", this.getNextHighestDepth());
The bottom movieclip is positioned on line 23 :
bottom_mc._y = Stage.height - bottomHeight;
bottomHeight was set earlier in the code (line 17), its is the height of the movieclip/image. The registration point (0,0) of the movieclip is at its top left corner. Stage.height gives us the height of the flash movie - which is also the _y position of the bottom of the movie, so if we take away the height of image/movieclilp away from the height of the movie - it will place the bottom of the image/movieclip at the bottom of the screen/place its registration point, the height of the movie above the bottom of the stage(its easier to explain with diagrams).
The question box is positioned on line 24 :
qcategory_mc._y = bottom_mc._y - qcategory_mc._height;
This does the same thing, but uses bottom_mc's _y position instead of the bottom of the stage. All its doing is positioning the searchbox so that its registration point, is the height of itself above the registration point(top) of the bottom image. Possibly my worst explanation ever, I've had to much coffee to multitask.
Do you have to use AS2 for this or is AS3 an option?
Things will be clearer in the morning - I hope.
Rob
#25
Posted 18 August 2008 - 08:40 PM
It must be midnight right now and you must be deep in slumber, but thanks for your prompt reply. I am using Adobe CS3 suite.. would that mean AS3? I'll wait for you to give this a closer look.
Thanks,
Ari
Roberto, on Aug 18 2008, 15:10, said:
I will have a good look at this in the morning, I need to go burn some calories tonight.
The bottom panel + search box images were included using linkage. If you look in the library and scroll to the right, you will see the Linkage column. The linkage identifier for the bottom image is bottom + for the search box it is q-category. You set a movieclips linkage by: In the library right click the movieclip/graphic and select Linkage from the pop up menu. In the Linkage dialogue box - give it an identifier name, which you'll use in the actionscript + make sure Export for Actionscript/Export in first frame are selected.
The images are added to the movie on lines 13 + 14 :
this.attachMovie("q-category", "qcategory_mc", this.getNextHighestDepth());
this.attachMovie("bottom", "bottom_mc", this.getNextHighestDepth());
The bottom movieclip is positioned on line 23 :
bottom_mc._y = Stage.height - bottomHeight;
bottomHeight was set earlier in the code (line 17), its is the height of the movieclip/image. The registration point (0,0) of the movieclip is at its top left corner. Stage.height gives us the height of the flash movie - which is also the _y position of the bottom of the movie, so if we take away the height of image/movieclilp away from the height of the movie - it will place the bottom of the image/movieclip at the bottom of the screen/place its registration point, the height of the movie above the bottom of the stage(its easier to explain with diagrams).
The question box is positioned on line 24 :
qcategory_mc._y = bottom_mc._y - qcategory_mc._height;
This does the same thing, but uses bottom_mc's _y position instead of the bottom of the stage. All its doing is positioning the searchbox so that its registration point, is the height of itself above the registration point(top) of the bottom image. Possibly my worst explanation ever, I've had to much coffee to multitask.
Do you have to use AS2 for this or is AS3 an option?
Things will be clearer in the morning - I hope.
Rob
#26
Posted 19 August 2008 - 07:55 PM
Here are the gifs/jpgs for the box widget... will save you some time.
Thanks,
Ari
Attached File(s)
-
download.zip (632.59K)
Number of downloads: 1
#27
Posted 20 August 2008 - 02:00 PM
The attachment contains two versions - one with a drop down menu + one with out. The toggle bar is fully functional and just needs a make over + the bottom two images need a sideways session on the rack. Untill the top banner/search box/bottom banner has been wired up to an onRelease, the thumbnails will be clickable through them. I could have added an empty onRelease to these movieclips as a temporary stop to this, but it is only a temporary problem.
Let me know if its not behaving as you intended or if you need what I've done explained.
Rob
Attached File(s)
-
Widget.zip (2.5MB)
Number of downloads: 2
#28
Posted 28 August 2008 - 05:10 PM
The attachment has an example of connecting Flash to php using AS2 + of connecting Flash to php to get hold of some XML + processing it in AS2. You need to put the as2php folder from the unzipped file into the root of your localhost server or if not using localhost, change the path name within each flash file.
var path:String = "http://localhost/as2php/name.php";
The actionscript has comments as to whats going on, but if you need a better explanation let me know. The xml uses trace statements to show the values extracted from the xml. The xml is static in this example, but the process of returning the value back to flash+processing will be the same as when using dynamic xml/rss.
The php for the first example is:
<?php
if(isset($_POST['inname'])){
$name = $_POST['inname'];
}else {
$name = "Its gone wrong";
}
echo "&sendBack=$name&";
?>
The php echo's a single value pair "&sendBack=$name&" , but you could send lots of different values back:
echo "&valueOne=23&valueTwo=45&valueThree=12&";
In the flashvars onLoad function, you would access these values :
something = this.valueOne;
somethingElse = this.valueTwo;
somethingElsey = this.valueThree;
Rob
Attached File(s)
-
Zippy.zip (14.53K)
Number of downloads: 2
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